Use the 'scaled' sort for your frontpage. Helps keep the smaller communities you sub to from getting totally drowned out by some of the larger ones.
I use private trackers exclusively for content I want to "own" or want in the highest possible quality. Stremio/RD is great though for my wife to be able to search new media and potentially stream in okay quality without fucking with sonarr. Or popular TV you're maybe not sold on but would try an episode. Or for old SD content, like tossing on a 90s show for a few episodes. To be honest, I live in a world of ad block and Stremio is sometimes the only way I even know something is out...
Anyway, they complement each other well.
The actual total in your own link was 5.2 million for executives. The 88 million is, again, the entire salary base just in 2021. Assuming they still had 700 employees (which is a current figure, not 3 years ago) that's still about 120k apiece for everyone else.
I can't tell if you're just being disingenuous or you really can't read your own sources...
Can't wait for the expansion, 10/21. I've been putting off a new play through for it, and Wube always puts in so much polish (as the FFFs show).
I think there are some exceptions. Like Kitfox publishing Dwarf Fortress. Taking weird little indies and giving them an art / usability budget to become more accessible and, in turn, make the OG devs a bunch of money. Nobody loses.
The most recent Hitman games are best in class. Three games worth of levels, rogue-like mode to string them together randomly with random objectives if doing the story again isn't your thing.
I'm excited to see what IO does with the James Bond franchise too. Even if it's just a reskinned Hitman, it'd be worth it.
Surprised to see the opinions on V/VI not being as good. I've played every interation of this game and they all brought something to the table. VI and the districting gameplay added a lot to the game. One unit per tile in V also made combat more tactical than doom stacking around.
The big thing I'd like in a new one is less cheaty AI. It's just so boring that winning on Deity is basically exploiting AI foibles instead of... you know, building a stronger nation on an even keel. At the highest difficulty AI should get no bonuses but still be really good at playing the game.
It's easier to release tools for a map based game with no real story. Devs have tools to create content, of course, but making something (tools, APIs) safe and logical enough for the public to consume is a task that can easily get backburnered on the way to release.
That was a bit of a deep cut for me, but TIL.
I dunno about ethos, but I do know Pine can also make false claims. I bought a Rock64 years back and they touted it as 4k60 video capable with an integrated GPU and that wasn't realistic at all. The software stack was still very immature on release. From their own wiki, years later, it still doesn't work and key parts still haven't been upstreamed.
Honestly, I use Arch (btw) but after living on Fedora for a while, when I returned I started using podman over AUR for some stuff. If a package is going to pull a bunch of weird dependencies, or I want to easily migrate it later, it's just so much easier to keep it containerized.
I thought it was great, premise and execution.