Wow, that's a lot. We had 119 last year and thought that was a lot. It's still only 8:25 here but we're on pace for maybe 80 this year.
Can't wait for the expansion, 10/21. I've been putting off a new play through for it, and Wube always puts in so much polish (as the FFFs show).
I think there are some exceptions. Like Kitfox publishing Dwarf Fortress. Taking weird little indies and giving them an art / usability budget to become more accessible and, in turn, make the OG devs a bunch of money. Nobody loses.
The most recent Hitman games are best in class. Three games worth of levels, rogue-like mode to string them together randomly with random objectives if doing the story again isn't your thing.
I'm excited to see what IO does with the James Bond franchise too. Even if it's just a reskinned Hitman, it'd be worth it.
Surprised to see the opinions on V/VI not being as good. I've played every interation of this game and they all brought something to the table. VI and the districting gameplay added a lot to the game. One unit per tile in V also made combat more tactical than doom stacking around.
The big thing I'd like in a new one is less cheaty AI. It's just so boring that winning on Deity is basically exploiting AI foibles instead of... you know, building a stronger nation on an even keel. At the highest difficulty AI should get no bonuses but still be really good at playing the game.
It's easier to release tools for a map based game with no real story. Devs have tools to create content, of course, but making something (tools, APIs) safe and logical enough for the public to consume is a task that can easily get backburnered on the way to release.
I'm okay with it. My problem with Disco is how high stakes breathless it is all the time, visiting the timeline with a lower stakes Academy lens could be cool. Being far future means it won't be a TOS/TNG cameo fest (SNW's biggest flaw) and I wouldn't mind being able to do some actual character development on Tilly / other Disco crew if they weren't just constantly in mortal danger.
Of course it'll probably end up being flashy bullshit again, but I'll give it the benefit of the doubt for now.
That was a bit of a deep cut for me, but TIL.
Yeah, when I was DSA it seemed like everyone knew capitalism was fucked but the only answer anyone could think of was canvass and vote harder. I moved on to an actively anarchist org and we never talk politics - only how we can better do the work.
Bugs and dialogue options that sound innocent but actually initiated romance (and should now be better marked). I was very confused when Wyll and Gale were so hot to trot when I spent all my time pining after Karlach. I was just trying to be friendly, guys.
Honestly, I use Arch (btw) but after living on Fedora for a while, when I returned I started using podman over AUR for some stuff. If a package is going to pull a bunch of weird dependencies, or I want to easily migrate it later, it's just so much easier to keep it containerized.
The actual total in your own link was 5.2 million for executives. The 88 million is, again, the entire salary base just in 2021. Assuming they still had 700 employees (which is a current figure, not 3 years ago) that's still about 120k apiece for everyone else.
I can't tell if you're just being disingenuous or you really can't read your own sources...