They’ve pretty much saturated the U.S. market; there’s not much room left to grow here
That... doesn't make sense to me. So because there's no room to grow, they pull out of the U.S. and lose the likely ~$1 bil spent on digital stickers for live streamers?
Luckily steamless is piss easy to use because Steams "DRM" is only meant to be preventative. As in, you're playing it on steam for the community, workshop, cloud saves, per game notes, control scheme setups, etc etc.