176
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 30 Nov 2024
176 points (98.9% liked)
Games
16851 readers
690 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 2 years ago
MODERATORS
I disagree about the you don't have to part. You can, and you should explore these dialog options if you feel like. They are part of the game for a reason. It's role play. This was just a standard conversation option with an NPC, and it also had an option to resolve the conflict it created.
The option to convince the guards that you are good was functionally broken. Gamoo explains that as well in the post above. The point is, it's a bug. It's far from perfect.
Also bugs: You can (at least we constantly ran into this, even recently) also lose romance options because of events that happen at long rests. They overwrite the romance events.
The mage tower quest, one particular and important NPC was stuck and didn't even have a turn in combat. Just T posed there. Reloading the save did not help.
That said, the game is great. Just not perfect.
If Larian has called it a bug then I'll agree it is. I'm saying though it wouldnt bother me if it was intentional either. Sure a bit heavy handed of a reaction to essentially bar you from camp, but each playthrough going differently than expected is a strong point.
Also, can and should are not the same as must or have to.