176
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 30 Nov 2024
176 points (98.9% liked)
Games
16851 readers
690 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 2 years ago
MODERATORS
Once again I expected consequences I didn't expect it to be completely bugged out and broken. I passed the persuasion check and had to do it again, and again, and again, until I failed, because once the dialogue closed my character was still in their sight. Every other time where you're spotted somewhere you're not supposed to be and you pass a persuasion check you're either given access to the area or moved out of the area afterwards specifically to avoid this problem.
If you actually think it's intended behaviour and not an oversight then I don't know what to tell you, you're obviously wrong, it's the buggiest thing I've seen in the game - watching it happen looks obviously wrong. Note that every single person in the actual druids grove wasn't hostile to me whatsoever. It was just some guards around the outside - after they let me in through the gate. Halsin, Vaghda, the dude Halsin sends you to for the rune reward, the Halsins assistant, the druids milling around around the statue, even the bears, none of them hostile. Then I travel to camp and suddenly they're amongst thirty people trying to kill me.
How about "I didn't do that, she's a thief and a liar by reputation" as a deception check, since that's literally who she is and she stole from me early in the game and I was just trying to get it back? How about just conforming to how these same checks work in the rest of the game?
Or how about not suddenly turning every single person at my camp where I have to go to rest hostile on the word of a known thief and liar after I've just saved every single person there? That's why they're there, to celebrate me saving their lives. They all merrily made their way all the way to my camp to celebrate me, sat there drinking and chatting with my party members, then when I turn up every last one of them and my own party members turns hostile and tries to kill me. On the word of someone who cons and steals from people on their way into a druid grove.
It couldn't be clearer that the way these consequences appear don't make sense.
All this because I dared to suggest one miniscule part of a game I love, have spent 250 hours playing, and have described as amazing, phenomenal, and a masterpiece, was a bit broken.