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submitted 1 month ago* (last edited 1 month ago) by 0__0@hexbear.net to c/games@hexbear.net

I fucking knew they were cooked. Can't wait to see the fanboys try to defend this slopfest mcu fan service turd lmao

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[-] Indifference_Engine@hexbear.net 91 points 1 month ago

i-think-that More videogame devs should reuse assets from game to game, it decreases workload and crunch and I love seeing the old door opening animation every time

[-] Mardoniush@hexbear.net 8 points 1 month ago

Every time I see a game use the Quake light flicker code I get a warm glow.

[-] TheDrink@hexbear.net 10 points 1 month ago* (last edited 1 month ago)

TIL this is a thing

Valve has been using exactly the same flickering effect for over 25 years

The flickering light effect was likely written by none other than John Carmack for “Quake” in 1996. That was part of a library of flickering presets compiled by John Romero in 1993 while working on “DoomED”:

neat.

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this post was submitted on 13 Dec 2024
52 points (88.2% liked)

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