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submitted 1 month ago* (last edited 1 month ago) by 0__0@hexbear.net to c/games@hexbear.net

I fucking knew they were cooked. Can't wait to see the fanboys try to defend this slopfest mcu fan service turd lmao

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[-] Indifference_Engine@hexbear.net 91 points 1 month ago

i-think-that More videogame devs should reuse assets from game to game, it decreases workload and crunch and I love seeing the old door opening animation every time

[-] Orcocracy@hexbear.net 33 points 1 month ago

Absolutely. The Yakuza/Judgement/Like a Dragon games reuse maps and animations like TV shows reuse sets and locations and there is nothing wrong with this.

[-] MolotovHalfEmpty@hexbear.net 16 points 1 month ago

Persona's core mechanics, arcana design, character animations etc too. Sega and other Japaneese developed/published stuff do this a lot and it doesn't hurt the games when the core of them is solid and they have style.

[-] Bureaucrat@hexbear.net 10 points 1 month ago* (last edited 1 month ago)

Tbh I do get a little tired of the times when the demons don't change much game to game. Creating new models and art and completely redoing the theme is a lot to ask for each release, but it feels like they stagnated when they made the switch to 3d models. I want them to like contract outside artists to give different renditions based on the same descriptions at least once. There's tons and tons of art and depictions of pretas out there and for sure with other folklore creatures.

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[-] CrawlMarks@hexbear.net 32 points 1 month ago

Remember when half life one was just an engine you used to make your good game with? This is what gaming will be after the revolution

[-] fox@hexbear.net 26 points 1 month ago

Garrys Mod is Roblox without the capitalists exploiting children for profit

Just individual server owners or whatever

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[-] Mardoniush@hexbear.net 8 points 1 month ago

Every time I see a game use the Quake light flicker code I get a warm glow.

[-] TheDrink@hexbear.net 10 points 1 month ago* (last edited 1 month ago)

TIL this is a thing

Valve has been using exactly the same flickering effect for over 25 years

The flickering light effect was likely written by none other than John Carmack for “Quake” in 1996. That was part of a library of flickering presets compiled by John Romero in 1993 while working on “DoomED”:

neat.

[-] DefinitelyNotAPhone@hexbear.net 55 points 1 month ago

All things that I don't personally like are capeshit slop, all things that I do like are unique artful masterpieces that can broach no criticism.

Anyway, this looks kinda cool, but I'm mostly just waiting for their mage-heavy game that they've had cooking in development for a few years. Or for Sony to get off their asses and port Bloodborne to PC so I have a panic attack against Father Gascoigne again, but this time in a crisp 144 FPS.

[-] imogen_underscore@hexbear.net 21 points 1 month ago

i kinda still think bloodborne port is never happening and it would for sure be locked to 60 anyway lol. the good news is it will be playable at 120 on an emulator before too long!

[-] DefinitelyNotAPhone@hexbear.net 12 points 1 month ago

My slight-copium guess is that they're holding off to have it as a launch title for the PS6, but it's also possible they just lost all the original source code and would have to decompile the existing game to even build a starting point to remaster it.

[-] Wheaties@hexbear.net 8 points 1 month ago

I heard somewhere that they lost or didn't bother to keep the original files, so to port it they'd have to... I don't quite know, decompile? ...everything out of playstation standards and into something more generic computers can read.

[-] imogen_underscore@hexbear.net 9 points 1 month ago

haven't heard about that, seems like a bit of a tale. the ps4 is very much a regular ass computer compared to the ps3 anyway, that's why emulation is progressing so rapidly.

[-] KobaCumTribute@hexbear.net 16 points 1 month ago

I want an AC6 expansion/followup.

[-] barrbaric@hexbear.net 11 points 1 month ago

Having one or more standalone spinoff after each numbered entry is kinda tradition at this point so I'd assume it's coming eventually. Elden Ring just sold better so it gets to go first.

[-] KobaCumTribute@hexbear.net 10 points 1 month ago

AC6 was also a sort of side team rather than a full studio project, so they've probably still got people on that. AFAIK AC6 was easily the most popular and successful Armored Core game, so it may get more resources now that they've confirmed there is a market base for it. There's just a long windup for any release now.

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[-] BeamBrain@hexbear.net 32 points 1 month ago

Maybe I just don't know enough about Elden Ring but this reads like a borderline BMF post to me

[-] barrbaric@hexbear.net 31 points 1 month ago

If you don't want it that's just more FromSlop for me feral-hog

[-] imogen_underscore@hexbear.net 24 points 1 month ago

it looks cool ngl. i thought it was an MMO or some shit for a min but streamlined elden ring co-op game with better movement and stuff is actually very appealing

[-] SuperZutsuki@hexbear.net 23 points 1 month ago

When it showed the blue flame circle closing I was certain it was a battle royale.

[-] SpiderFarmer@hexbear.net 11 points 1 month ago

Then throw in Ezyke's Rot Breath to make things a little more spicy.

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[-] yuritopia@hexbear.net 24 points 1 month ago

looks cool to me shrug-outta-hecks

[-] LaGG_3@hexbear.net 22 points 1 month ago

Please just milk Bloodborne by releasing a PC version

[-] CliffordBigRedDog@hexbear.net 12 points 1 month ago

If the acquisition doesnt work out sony is gonna stream themselves blowing up the last harddrive containing the BB sourcecode

[-] CliffordBigRedDog@hexbear.net 22 points 1 month ago* (last edited 1 month ago)
[-] CliffordBigRedDog@hexbear.net 19 points 1 month ago
[-] Mindfury@hexbear.net 13 points 1 month ago

okay maybe i finally like fromsoft

[-] Owl@hexbear.net 13 points 1 month ago

It's not a real roguelike until the default movement keys are hjkl.

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[-] mamotromico@lemmy.ml 17 points 1 month ago

I’m actually really hyped for Elden Ring Roguelike Anime Coop Edition.

[-] Rojo27@hexbear.net 17 points 1 month ago

If anything it would be cool to be able to play a full on coop with my friends. I'll wait and see for more details but I like it.

[-] Sator_is_Tense@hexbear.net 16 points 1 month ago* (last edited 1 month ago)

so this is a completely new coop game? i hate how marketing obscures the true identity of new games, it only hurts their player count when they don't just name a genre or two apart from "hohhhhhh its dodging and rollin and cleave a demon's face in"

[-] Esoteir@hexbear.net 15 points 1 month ago

wait so this is elden ring w/ co-op mod features and with all of the boring ahh open world shit cut out from the game leaving just pure boss battles with friends?

sign me the fuck up i might actually enjoy it this time duck-dance

wait so this is elden ring w/ co-op mod features and with all of the boring ahh open world shit cut out from the game leaving just pure boss battles with friends?

kitty-cri no open world stuff, it won't be as fun as the original

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[-] git@hexbear.net 13 points 1 month ago

It’s a co-op roguelite spinoff side project by aspiring devs at From, not a Miyazaki project.

We used to have these filler spinoff games back in the PS2 era. It’s not that serious.

[-] Chickpeas@hexbear.net 9 points 1 month ago

I'll still play it, the best part about dark souls is how it is basically a universe defined by dementia. Everything repeats.

[-] Frogmanfromlake@hexbear.net 8 points 1 month ago

I’ve never played an Elden Ring game before in my life

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[-] CrawlMarks@hexbear.net 8 points 1 month ago* (last edited 1 month ago)

You know how in ever shitty anime there is a game that everyone plays and it sucks but it is just a given that it is part of life? Fromsoft bout to put us on a new timeline

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this post was submitted on 13 Dec 2024
52 points (88.2% liked)

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