this post was submitted on 18 Dec 2024
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Excellent defense: "You sent me the packets revealing where all the other players were. If you didn't want me to know they were behind walls why did you tell me precisely where they were?"
Yeah, doing such checks on the server side of things is more computationally intensive but it would solve that problem entirely and you wouldn't need client-side anti-cheat bullshit anymore.
The first rule of network programming is never trust the client. How does anti-cheat software work? By trusting the client.
"Oh no, we don't need to worry about any sanity checks in the database, that's all taken care of in the javascript frontend"
I didn't come up with that, but it's the same logic. Actually expressing something like it in a professional setting could get you fired.
Not in the games industry, though.
Most other industries don't expect millisecond response times.
You take longer than that in an action FPS game, your game is fundamentally broken and unplayable.