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Shart Souls (hexbear.net)
submitted 7 months ago by Aquilae@hexbear.net to c/games@hexbear.net

absolute-cinema

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[-] peppersky@hexbear.net 19 points 7 months ago

the game is not supposed to be sadistic, that's a ridiculous and wrong claim, but if videogames want to be art they need to let the player miss stuff. the greatest thing about from games is being able to feel lost.

[-] CrawlMarks@hexbear.net 6 points 7 months ago

It would normally. However miazki has made some statements about his love for poision swamps and giant women with out shoes. The vibes are informed by a specific kidna of masochism that lots of other games are not.

[-] peppersky@hexbear.net 5 points 7 months ago

This got me thinking: Masochism isn't really the opposite of sadism, right? Even if it was, putting the player in a masochistic position doesn't make the game or the devs sadistic. Much to think about.

[-] CrawlMarks@hexbear.net 5 points 7 months ago

I would call it the complement. Not the opposite but the same with an opposed chirality.

[-] Evilsandwichman@hexbear.net 3 points 7 months ago

miazki has made some statements about his love for poision swamps

Welp, that explains Dark souls 3

[-] CrawlMarks@hexbear.net 1 points 7 months ago

Yeah, everything makes more and more sense when considered in totality unfortunately

[-] GalaxyBrain@hexbear.net 2 points 7 months ago

The games suck because the designer likes bad parts of games and has a fetish which means the games are good!

[-] CrawlMarks@hexbear.net 4 points 7 months ago* (last edited 7 months ago)

The games are good because a third bar makes all the regular gaming stuff more intresting. The game is artistic because it is about two nonbodies fighting over nothing in the middle of nowhere.

this post was submitted on 08 Jan 2025
124 points (99.2% liked)

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