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Shart Souls (hexbear.net)
submitted 1 year ago by Aquilae@hexbear.net to c/games@hexbear.net

absolute-cinema

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[-] CrawlMarks@hexbear.net 6 points 1 year ago

It would normally. However miazki has made some statements about his love for poision swamps and giant women with out shoes. The vibes are informed by a specific kidna of masochism that lots of other games are not.

[-] peppersky@hexbear.net 5 points 1 year ago

This got me thinking: Masochism isn't really the opposite of sadism, right? Even if it was, putting the player in a masochistic position doesn't make the game or the devs sadistic. Much to think about.

[-] CrawlMarks@hexbear.net 5 points 1 year ago

I would call it the complement. Not the opposite but the same with an opposed chirality.

[-] Evilsandwichman@hexbear.net 3 points 1 year ago

miazki has made some statements about his love for poision swamps

Welp, that explains Dark souls 3

[-] CrawlMarks@hexbear.net 1 points 1 year ago

Yeah, everything makes more and more sense when considered in totality unfortunately

[-] GalaxyBrain@hexbear.net 2 points 1 year ago

The games suck because the designer likes bad parts of games and has a fetish which means the games are good!

[-] CrawlMarks@hexbear.net 4 points 1 year ago* (last edited 1 year ago)

The games are good because a third bar makes all the regular gaming stuff more intresting. The game is artistic because it is about two nonbodies fighting over nothing in the middle of nowhere.

this post was submitted on 08 Jan 2025
124 points (99.2% liked)

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