54
submitted 3 weeks ago by ButtBidet@hexbear.net to c/games@hexbear.net

The creators of the project seem to lean a bit lefty. The developer likes to say this about themselves:

located on the unceded, ancestral, and occupied traditional lands of the xʷməθkʷəy̓əm (Musqueam), Səl̓ílwətaɬ (Tsleil-Waututh), and Skwxwú7mesh (Squamish) Nations of the Coast Salish peoples

As far as I can tell, the game is about generational trauma and teens dealing with their parents' unprocessed grief. It deals with children of diaspora parents fitting in to the new host country. (Don't @ me if I'm wrong, I couldn't get far in the game).

One thing that hits me hard is "why fucking choose the Hong Kong diaspora?". As Canadians, they had a fuck-ton of diaspora communities to choose from. Klanada has a rich history of indigenous genocide. They could have chosen Palestinians or Iraqis, war refugees from Afghanistan, Iraq, Yemen, S. America, etc. But they needed to pick Hong Kong and do more social chauvinism. And why am I especially annoyed that they'd showcase teens kids of the Hong Kong diaspora.

It's mathematically impossible to be a teen kid of the Hong Kong diaspora

Even if one swallowed all the VOA shit about Hong Kong, forgot about the British flags flows at demos and sinophobia being thrown around, they're still writing a game about an impossible demographic.

I think we all know what would happen if the devs made a game in Canada about the diaspora from Chile or Syria: chuds would absolutely revolt and there'd be truck convoys heading their ways. So libs are gonna play this game and support the US military bases in the Pacific just a bit more. Good job, fucking liberals.

you are viewing a single comment's thread
view the rest of the comments
this post was submitted on 13 Jan 2025
54 points (93.5% liked)

games

20712 readers
356 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS