124
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 16 Jan 2025
124 points (97.7% liked)
PC Gaming
12002 readers
488 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 2 years ago
MODERATORS
People who say "it was never the case" are misremembering history.
Yes, consoles are sold at a loss initially. However, the price-to-performance ratio (in terms of frames per second) consistently decreases over time, regardless of what console manufacturers do.
For example, the original PlayStation was released in 1994 at a cost of $600. By the end of 1999, just six years later, you could emulate its games on a fairly inexpensive, older PC. In 1994, while the first Doom ran on a relatively costly i386/i486, it was impossible to match the arcade-quality graphics of PlayStation games like Tekken 1 to 3. However, by the time the PlayStation 2 was released, it became feasible to use an affordable older PC with a low to mid-range GPU to exceed the graphical capabilities of any console available at that time.
The only period when consoles were truly cheap—meaning they were sold at a loss—was during the first few months after their release. If you already owned a PC, you could easily surpass the performance of newly released consoles by simply upgrading your GPU.