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this post was submitted on 19 Jan 2025
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No one here is mentioning that Crysis released right when single core processors were maxing out their clock speed while dual and quad core processors were basically brand new. It wasn't obvious to software developers that we wouldn't have 12GHz processors in a couple years. Instead, the entire industry would shift direction to add more cores to boost performance rather than sizing up each core.
So a big bottleneck for Crysis was that it would max out single core performance on every PC for years because single core clock speed didn't improve very much after that point.