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this post was submitted on 19 Jan 2025
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Not worrying about system requirements just translates into the game not being sold for your generation of the console, and requiring multiple generations of one console to enjoy both new and old titles.
The optimization of console games really is impressive. If you took the best gaming PC possible from 2005 when the 360 launched and tried to run late-gen 360 games like Tomb Raider on it, it simply wasn't possible.
Having set hardware allowed devs to design to limitations and get a lot more performance out of the machines.
Heck - look at anything from Nintendo. I'm pretty sure my watch has more horsepower than a Switch, but Tears of the Kingdom is gorgeous.
Just want to second that. When you have predictable hardware you can do some extremely precise optimizations, timings and scheduling so you know that when a situation comes up it'll be handled and executed the exact same way. On top of that the game will always be preconfigured so that it handles almost all situations at 60fps.
It can eek out some performance even though generally having more powerful hardware always wins.
What does that have to do with now in the age of extremely cheap, large, and fast storage.
It wasn't just storage. A 2005 PC can't handle TR on minimum settings. 360 handled it on what was essentially medium despite being a less powerful machine because the devs were able to optimize for that specific hardware instead of trying to guess.
You know, like they're doing with the Steam Deck, which is absolutely a console.
Are you talking about the tomb raider that came out in 2013?