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What are your favorite visualizations of Megadungeons?
(ttrpg.network)
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Rules (wip):
If I was going to actually map one out, I'd just do it like the tube map. Point to point connections that don't correspond to real space, just nodes that indicate how each "room" or area connect. If necessary, colour code them by depth so I know when connections should involve a staircase/drop/ladder etc.