73
submitted 3 months ago* (last edited 3 months ago) by WhyEssEff@hexbear.net to c/games@hexbear.net

gunpointmadeline-stare i'm waiting

you are viewing a single comment's thread
view the rest of the comments
[-] MidnightPocket@hexbear.net 14 points 3 months ago

DotA 2: Should have had random items as rewards from matches based on the hero you are playing, instead of entirely random. Also, they should have had in-game currency for their stores rather than just barter and RMT.

Disco Elysium: Thought cabinet should not cost a skill point to remove an already internalized thought.

EU4: More internal realm management/struggle.

WoW: Raising the level cap is always a mistake. Obsoleting content is always a mistake. Worst storyline imaginable.

Heroes of Might and Magic: Conflux in HoMM 3 was lame

The skill point cost exists so you need to invest in more slots, as opposed to minmaxing thoughts for free. I agree that it shouldn't cost a point to remove a thought, but there also shouldn't be a limit on how many thoughts you can have. By the time you've reached 12 levels, the game is openly very easy and the limit only makes things less fun.

[-] MidnightPocket@hexbear.net 2 points 3 months ago

Yeah, I guess what I mean is if you are like me (and pay to unlock the entire thought cabinet), then at that point you should be able to forget thoughts for free. I guess I could still exploit that, but if I've thrown that many skill points into the thought cabinet already, I think it is clear that isn't my angle.

this post was submitted on 03 Feb 2025
73 points (98.7% liked)

games

20895 readers
228 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS