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submitted 1 week ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] Eheran@lemmy.world -2 points 1 week ago

No need to keep going when you compare today to 2008. Shifting the goal post from interactive NPCs to animated cutscenes only confirmes that.

[-] BlemboTheThird@lemmy.ca 1 points 1 week ago

You were acting like computers mimicking a conversation is something that wasn't possible until genAI. That makes the fact that it's been since at least 2008 relevant.

Animation is not a shifted goalpost, I was demonstrating an example of what AI is actually capable of. It helps with the inbetweens, not human moments. From animation to physical acting to voice acting, you can get a blend of the most generic, but nothing memorable, nothing that stands out, no quirks. That is literally a core component of the technology and no amount of development can fix that. GenAI can be a tool to help us focus on those human moments instead of mountains of generic shit, especially in massive games like RPGs, but it will never outright replace the creative process.

this post was submitted on 27 Feb 2025
482 points (99.6% liked)

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