this post was submitted on 13 Mar 2025
124 points (98.4% liked)
Games
18583 readers
332 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Beehaw.org gaming
Lemmy.ml gaming
lemmy.ca pcgaming
founded 2 years ago
MODERATORS
From the sound of it, nothing, really. It says in the article the CPU is stable, it's the APU that's speeding up. It's possible that some games that tie in-game events to when a sound completes might be affected (I have no examples), but otherwise the effects seem cosmetic.
It’s very possible. Someone correct me if I’m wrong, but I believe the CPU and APU do a little acknowledgment handshake every time an audio program finishes. I’m willing to bet there a lot of instances of the CPU subroutine waiting on the APU, e.g. an animation waiting for a sound cue to finish can advance slightly faster.