this post was submitted on 20 Mar 2025
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VR has its appeal, and I can definitely see use cases for certain games where it would up the immersion by a lot and really make a positive difference. I've banged on about Pacific Drive being a perfect VR candidate before.
In the end though, its just both too expensive for the average consumer and too niche - for most games the delta in terms of how the experience is with/without VR is just not big enough for it to be worth developing for VR most of the time. Particularly since the target audience will be so small due to costs.