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Why indeed (lemmy.ml)
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[-] devilish666@lemmy.world 20 points 4 months ago

That topics always made me curious tho....take a sample AAA games back then has smaller size compared to shitty Unity 2D games nowadays and i wonder why ?

[-] gens@programming.dev 14 points 4 months ago

Less triangles and smaller textures. Crt monitors had less resolution and practically built-in anti-aliasing so they could get away with (and had to) "worse" assets.

Also since ssd-s have become mainstream unity uses less compression so it would load relatively faster.

Basically because monitors got better, standards got higher, competition got fiercer, storage got bigger and faster, etc.

And it's not like there weren't shitty games before, just everybody forgot about them.

I like how the game Banished is made. From a requirenments/looks ratio it is IMO great. One guy made it. Ghosts of Tsushima also looks amazing and is great from a techical perspective, but it is heavy.

[-] Cratermaker@discuss.tchncs.de 3 points 4 months ago

Yeah but like, what new features do apps have which weren't available in those times? Embedded videos maybe? Doesn't justify the bloat.

[-] hungrybread@lemmygrad.ml 2 points 4 months ago

Presumably less compression and fewer ways to install only necessary assets (such as only downloading audio for used languages)

this post was submitted on 21 Mar 2025
1520 points (98.2% liked)

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