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submitted 2 months ago by NoahFuel@hexbear.net to c/games@hexbear.net

"Mario 64 was 60 dollars in 1995 meaning that it would be about 100 dollars today"

Pay has NOT kept up with inflation. People are poorer.

Folk need to stop pretending like people have as much money as they did in the 90s. Rent costs, house prices are astronomical.

Xbox's business is still impacted today by outpricing people with their initial Xbox One reveal pricing a decade ago.

Nintendo Treehouse comments are absolutely packed with people complaining about prices.

Again, I'm vastly aware that game budgets, inflation etc have increased!

but Pay has NOT increased accordingly. I don't know the solution, but that's the reality.

And I make these points as someone who is lucky enough to earn well enough to just buy them regardless. Most aren't as fortunate.

Game bubbles regularly disregard the poor, unfortunately, as the industry has an above-average number of middle-class background workers.

Price increases combined with physical knock effectively prices the poor out of legally gaming (Buying directly from them/the digital store)

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[-] FortifiedAttack@hexbear.net 27 points 2 months ago

Speaking of game prices, something that absolutely, desperately needs to change is the ludicrous 30% cut that Steam takes on every sale. Every single sale.

This might have been reasonable back in 2009 when the selection of games was limited to a few hundred AAA titles, but today the overwhelming market share of all PC game sales, Indie or otherwise, all goes over Steam.

Valve would still be making gigantic profits at just 15%. They can put the platform in maintenance mode and it would continue generating money indefinitely.

The rate has been grandfathered in from retailers. Today, with the absence of physical distribution and high degree of automation, there is zero legitimate reason for it to still be at this rate.

[-] markinov@lemmygrad.ml 10 points 2 months ago

While I agree that Steam's 30% cut is unreasonable, games are not generally cheaper outside of Steam, especially AAA titles. Even on platforms with a lower store cut, such as Epic Games or direct publisher stores, AAA games being priced lower is very rare. So i don't think steam reducing their cut would have an impact on game price.

[-] Orcocracy@hexbear.net 2 points 2 months ago

Depending on where in the world you live and what’s going on with currencies right now, a PS5 disc in the shops can be a little bit cheaper than on the various digital platforms.

[-] barrbaric@hexbear.net 3 points 2 months ago

The only reason they'd lower their cut would be if they thought they could make more money that way. That'd take something massive, like a total market crash or an actual capable competitor getting a bunch of exclusives. The former might happen at some point, but the latter will never happen going by Epic's store which is I'd say the best-case scenario for a competitor (having an infinite free money hose).

[-] BynarsAreOk@hexbear.net 1 points 2 months ago

Honestly I think it should be proportional or a tiered system based on sold copies not revenue e.g tiers based on 100k/250k/500k/1mil/5mil+ sales would be fair. The vast incredible majority of indie devs don't sell more than 100k copies. 1mil copies is already a decent studio and anything more than 5mil is a major AAA title and fuck them.

I do think its ok for Steam to get a large cut from these AAA devs, keeping in mind Steam has pretty much taken over as "official" social platforms for many games with only Reddit and Discord being viable but not always reliable platforms.

Second point is the Steam workshop does provide real value and once again its something not just AAA devs but almost everyone have become dependent on. Of course there is Nexus which is still a heavy weight in old communities e.g Bethesda/TES but these tend to be outliers. Most importantly though, even if the user would prefer third party mods the fact is Steam workshop integration is very simple and reliable.

this post was submitted on 04 Apr 2025
182 points (100.0% liked)

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