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this post was submitted on 06 Apr 2025
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I agree, except that Nintendo has somehow managed to actually be the exception to that. Tears of the Kingdoms mechanics (fuse, ascend and rewind) are the type of mechanics you would have seen some flash or indie game a decade ago and would have been wowed by, except seamlessly incorporated into a giant open world action adventure game. For all their shitty business practices and shovel ware Mario party games, they have somehow managed to leave some actual free design space for creatives to mess around in at the base of their biggest franchises and that's more than I can say for like all of the rest of the industry.
You have a good point. I liked what they did with Odyssey and Forgotten Land. It really is a shame about the price thing, because that New Donkey Kong they announced for the Switch 2 is the first time I've looked at a DK game and gone "Huh, that's interesting."