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Did a console nuke its own UI harder than the xbox 360?
(hexbear.net)
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
3rd International Volunteer Brigade (Hexbear gaming discord)
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UI design "peaked" around 2005-9. I think UIs COULD be better but won't because of trends and $$$. The whole "rounded minimalism" thing works in certain places, but having it everywhere suuuuucks. Its like the push to have everything be a led screen instead of having buttons. Forced upon the masses because its easy and cheap.
I can find something in the pre windows 8/10 menus in a second. Trying to dig through the crap menus of 11 is like trying to interact with the fuckin' DMV at this point. Insane that I had to go to 2 different places to see what windows update I had installed (neither agreed with each other). Hate that my work laptop was forced to be 11.
I stole the "remaster" of rome total war because I was wanting a kick of slop. Besides a game breaking bug making it where I could either not click or not use 99% of my keyboard (depending on how it felt), holy fuck how do you have a WORSE UI then a game from 2003. The UIs of other modern TW games are ??? at times, but why when I click on the build icon in the bottom middle of the screen, it opens a NEW menu on the middle RIGHT? Why is the building info split into 3 different windows (most info on the middle LEFT, some ABOVE the build icon, and some in a tool tip when hovering over the icon on the RIGHT?) Why is everything so small? Like I SUCK at programming, I'm shocked I've kept a job for like 4 years straight, and even I could slap something better together. Give me the codebase to Rome 1 CA, I will "fix" it.
It was so bad I spent like 2 hours fixing rome 1 to run (the most recent patch on steam seems to be completely busted). The UI is bad there, but its old enough to drink at this point.
Didn't rome 1 get an overpriced remaster that actually works now?