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Thoughts on Forbidden Lands?
(lemm.ee)
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
This is essentially copy/paste of what I wrote on blahaj.zone, forgive me when I could have done it more elegantly:
I believe it hits the sweet spot on many levels, including:
Combat is much quicker resolved (and, as stated above, much more streamlined and fluid than pathfinder or DnD). A character has at most 6 Hitpoints (his strength), and losing those points makes him weaker (because they use strength to do melee attacks as well). At the same time, becoming "broken" takes you out of the fight and you receive a critical injury, possibly, but not necessarly, death. Call it - more dangerous, but less deadly.
I in fact love it enough to have opened the lemmy community.
Edit: I think it's vital to have a Session 0, especially with players accustomed to D&D.