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Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store
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I'm not aware of any evidence of Valve's cut ever adapting to a dev's circumstances. It's 30% until they've made $10M, which drops it to 25%, and to 20% after $50M. I'd call that scalability available only to the most successful few, not flexibility.
That is a dynamic rate by definition, not saying its perfect. But its available to any dev whos game hits those numbers.