this post was submitted on 30 Apr 2025
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I could have explained better. My docked Switch is set as secondary console, which forces online checks. That's fine because I never take it outside. My Switch Lite is set as primary console, which means it (used to be) able to play any downloaded games, no questions asked – if the connectivity check fails, it will just warn you that your cloud save status couldn't be verified.
Say I have a virtual game card of Suika Game loaded in my docked Switch. I now need to leave home, so I close the game and bring my Switch Lite with me which has Suika Game downloaded. During lunch at work, I open my Switch Lite and start up the game. That used to be fine, but now there's instead a prompt to move the virtual game card from my docked Switch at home to this one, which I can't do because I don't have internet at work. I forgot my digital copy of Suika Game at home even though it's downloaded on the console I'm holding.
This is a hypothetical example, and sorry for the wall of text, but it's a needlessly complicated system that is a net negative for the user.
Ah okay, makes sense.
In order to allow my use case, they removed your use case. Maybe this virtual card thing should have been in addition to the current system.
Hope they figure something out (or people find some easy loophole), I would be really annoyed if I were in your shoes too.
Thanks for the compassion and discussion today. I saw your other comment about keeping all virtual cards on the primary console and you're 100% right. I've been mulling over this all day but that solution just... Didn't occur to me. Thanks again!
No worries. Even I didn't think of it until @Phelpssan@lemmy.world mentioned the license.
Do let us know how it works out and if there are any kinks in the system, will be helpful in case someone else has the same issue.