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submitted 4 days ago* (last edited 4 days ago) by sbv@sh.itjust.works to c/rpg@ttrpg.network

A really fun comparison of some sample hacking/decking/netrunning runs in Shadowrun (1st, 4th, 5th), Cyberpunk (2020, RED), and a couple of systems I'm unfamiliar with.

It's interesting to see the ludic philosophy for each system:

  • Shadowrun seems to value stealth for deckers, meaning cybercombat only occurs when something goes wrong.
  • Cyberpunk seems to expect netrunners to steamroll everything in the system they're attacking.

I have a personal attachment to the Shadowrun style, and I'm trying to figure out how "sneaking" works in Cyberpunk RED. I think the short answer is it doesn't, and I'll have to figure out what an alarm means in this system and how it should be triggered.

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[-] troyunrau@lemmy.ca 5 points 4 days ago

It will, but the image has to be in the body, not as the top link. A bit hacky.

Also thanks for sending along this content -- very cool!

this post was submitted on 13 May 2025
36 points (95.0% liked)

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