Gaming is huge. According to Forbes business magazine, the sector’s global revenue is more than the music and movie industries combined. That is a lot of people engaged in game stories and game characters. So how does gender fluidity fit in and what, in gaming, is gender euphoria?
Monash’s Associate Professor Phoebe Toups Dugas works in human centred computing at the Exertion Games Lab in the Faculty of Information Technology, and in a new paper she coordinated explores this idea of euphoria for transgender gamers.
She says euphoria in the context of “digital play” is about the joy, comfort and wellbeing felt when gender identity is seen, felt, or expressed in a game in a way that resonates with who they are.
“I think gender euphoria is really applicable to anyone, but it is a moment ‘in-game’ where your identity and your experience of your identity are truly aligned, and they are described as being bright, intense moments, wonderful moments.”
"Euphoria" has been popping up on my news feeds more frequently in the past decade or so. First jokingly, like the /r/atheism post that got a lot of mockery, "in this moment I am euphoric..." But now in a more traditional sense of the word in articles like this. It's interesting because I'd always associated it with intoxication, like it is a private experiential state that an individual has entered, so it had a slight negative connotation but obviously there are these positive situations for using the word too.
A linguistics student should write a dissertation on semantic shifts for words online (I'm sure this has already been done by someone).
In this case it's according to the medical/psycholgical definition (in contrast to gender dysphoria) — it's not just a wording choice made by the writer