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this post was submitted on 17 May 2025
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There's a lot of wildcards here though.
The movie industry is impossible for small movie makers to enter. You can't distribute for one. And you can't really make ""good"" movies without much budget. In games however a single person can work for 3 years and make a hit.
The tools of gaming also aren't on the side of the goal big publishers have here. Every update to game engines makes it easier and easier to mass produce high quality assets and environments, it gets easier to hit the quality level of bigger studios with less people.
They might successfully kill off medium to large publishers by competing among themselves in this way. But they're going to increasingly have problems with indies and they can't stop that without strangling or controlling the game engines that the indies are using. If they do have the goal of monopolising the market then I would expect that to start manifesting eventually.