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this post was submitted on 19 May 2025
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What I did in an old C&S campaign was purloined lettered the Hell out of the lab.
The PCs invaded the wizard's keep. They quickly searched the grounds, kicking down doors and making sure all the guards were subdued before hitting the main tower. There they fought their way up the tower to where the most defended room in the keep was. After disabling most (not all!) of the traps, magickal and physical both on the entrance way, and taking their lumps for the traps they missed, they broke into the proper lab, all filled with glassware and books and components and braziers and whatnot.
Only to have it turn out that everything in there was common and useless stuff glamoured up to seem important until you touched it.
In the mean time, while the PCs were being kept busy in the keep's tower, the wizard came out of the basement crudely hidden under straw in the stables with all his most valuable stuff packed and carried out of the grounds to a safe distance before he triggered the final trap that turned the tower into a towering inferno.
The fools hadn't even rolled to check for anything in the stables; I mean it was just the place where the horses were kept, right…?