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But why? (lemmy.world)
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[-] ThirdConsul@lemmy.ml 13 points 2 days ago

Pathfinder 2.0 sidestepped this issue by having class-specific feats instead of subclasses. Just pick which features you want dude, no need to be silly about it. And you get a new choice of class specific feats often.

[-] Archpawn@lemmy.world 3 points 2 days ago

Mutants and Masterminds (and I think GURPS) sidesteps it entirely by having point buy with all the abilities and stats. You don't even have classes.

[-] sirblastalot@ttrpg.network 1 points 1 day ago

Sometimes restrictions breed creativity, though.

[-] StraySojourner@lemmy.world 3 points 2 days ago

Or Savage Worlds where you literally build your "class" from the ground up

[-] bob_lemon@feddit.org 1 points 21 hours ago

Or Pathfinder for Savage Worlds, which is Savage Worlds with Pathfinder classes converted into Edges (limited to one per rank).

this post was submitted on 26 May 2025
577 points (98.7% liked)

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