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But why? (lemmy.world)
submitted 2 months ago by Stamets@lemmy.world to c/rpgmemes@ttrpg.network
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[-] ThirdConsul@lemmy.ml 16 points 2 months ago

Pathfinder 2.0 sidestepped this issue by having class-specific feats instead of subclasses. Just pick which features you want dude, no need to be silly about it. And you get a new choice of class specific feats often.

[-] StraySojourner@lemmy.world 4 points 2 months ago

Or Savage Worlds where you literally build your "class" from the ground up

[-] bob_lemon@feddit.org 1 points 2 months ago

Or Pathfinder for Savage Worlds, which is Savage Worlds with Pathfinder classes converted into Edges (limited to one per rank).

[-] Archpawn@lemmy.world 4 points 2 months ago

Mutants and Masterminds (and I think GURPS) sidesteps it entirely by having point buy with all the abilities and stats. You don't even have classes.

[-] sirblastalot@ttrpg.network 1 points 2 months ago

Sometimes restrictions breed creativity, though.

this post was submitted on 26 May 2025
591 points (98.7% liked)

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