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But why? (lemmy.world)
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[-] LovableSidekick@lemmy.world 6 points 19 hours ago* (last edited 19 hours ago)

Remember the one rule of D&D everybody forgets, no matter how much Gygax emphasized it: if you don't like a rule, don't use it in your campaign. In my game I allow any and all combinations of classes. I might even allow a Paladin/Assassin, but the player would have to come up with a really good in-world rationale for it.

[-] kryptonianCodeMonkey@lemmy.world 13 points 1 day ago* (last edited 1 day ago)

FR. My Battle Smith Artificer can suddenly learn the Wizarding arts and summon a spell book mid-dungeon crawl despite most wizards spending their life learning those things. But despite being able to harness the weave into mundane objects, including armor, to enhance them, or create magic items wholecloth, and even create a living construct, I cannot actually create a magic suit of armor and become an armorer artificer, no matter how much I try.

[-] ThirdConsul@lemmy.ml 12 points 1 day ago

Pathfinder 2.0 sidestepped this issue by having class-specific feats instead of subclasses. Just pick which features you want dude, no need to be silly about it. And you get a new choice of class specific feats often.

[-] Archpawn@lemmy.world 3 points 21 hours ago

Mutants and Masterminds (and I think GURPS) sidesteps it entirely by having point buy with all the abilities and stats. You don't even have classes.

[-] sirblastalot@ttrpg.network 1 points 1 hour ago

Sometimes restrictions breed creativity, though.

[-] StraySojourner@lemmy.world 2 points 1 day ago

Or Savage Worlds where you literally build your "class" from the ground up

[-] Sunsofold@lemmings.world 143 points 2 days ago

Warlock: I promised my soul in exchange for great power.

Rogue: To which great power?

Warlock: All of them. Let them fight over it when I am dead.

[-] dejected_warp_core@lemmy.world 1 points 19 hours ago

Rogue: Waitasec, how many boons do you have?!

Warlock: I dunno, a bunch. I lost count.

[-] AngryCommieKender@lemmy.world 33 points 1 day ago* (last edited 1 day ago)

I knew a wizard that had traded his soul for favors so many times he was effectively immortal. He never went adventuring any more, just oversaw research in our flying screened tower. Since old age was the only feasible way he was going to die, which would cause a war between all the outer planes over ownership of his soul, no one would cause his death. He was 218 when I met him, and he was over 5000 years old, and a demigod of secrets, when I met him again, because of a mixup we had while inventing portal magic. We ended up 5000 years in the past and I went back to the present, but he stayed behind. Pagiathrakatos was an interesting dude. Got a compliment from a dwarf on his impressive beard.

[-] FearfulSalad@ttrpg.network 5 points 1 day ago

Do you happen to read Brust? This reads very Brust.

[-] AngryCommieKender@lemmy.world 2 points 1 day ago

I haven't. The DM that created him might have.

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[-] Skua@kbin.earth 55 points 1 day ago

Ahh, an Elder Scrolls protagonist

[-] FenrirIII@lemmy.world 7 points 1 day ago* (last edited 1 day ago)

Hide out in Sovngarde

[-] GraniteM@lemmy.world 12 points 1 day ago

Big John Constantine energy.

Fiend: Look, I'll take what I can get. Can I get the legs? I'll take the legs. She can have the top part.

Archfey: Did you just call the head the "top part"? That is so fucked up.

[-] Newsteinleo@infosec.pub 2 points 19 hours ago

Great Old One: wait its not called the top part? What do you call the tentacles at the end of the bigger tentacles?

[-] Squibbles@lemmy.ca 76 points 2 days ago

I'm gonna respect to 1/1/1/1/1 fighter/fighter/fighter/fighter/fighter so I can action surge 5 times in a round.

[-] Skua@kbin.earth 75 points 1 day ago

Your fighter is gonna be very disappointed when they find out which level they get action surge at

[-] MDCCCLV@lemmy.ca 13 points 1 day ago

Didn't say they were good at math

[-] ryven@lemmy.dbzer0.com 26 points 1 day ago

Unfortunately the DMG says that if a character somehow acquires the same feature more than once, only one counts.

[-] Quetzalcutlass@lemmy.world 22 points 1 day ago

The joke's on you: thanks to min-maxing, the fighter can't count in the first place!

[-] ICastFist@programming.dev 1 points 1 day ago

"That's great news! That means all your actions and damage don't count!" - The DM

[-] Quetzalcutlass@lemmy.world 2 points 1 day ago

"Yeah, but neither does the damage I take!" *proceeds to do nothing but play on his phone for the session* - The Hypothetical Fighter I Now Hate

Also, you have an incredibly appropriate username for this conversation. Have you taken steps along the Path of the Muscle Wizard?

(Swipe typing autocorrect turned "steps" into "steroids" three times in a row. I think my phone is becoming sentient.)

[-] ICastFist@programming.dev 2 points 21 hours ago

No steroids, only muscle magic 💪🧙🤜

[-] SpaceNoodle@lemmy.world 88 points 2 days ago

Took me longer than it should have to realize this was about D&D, not programming.

[-] Archpawn@lemmy.world 1 points 21 hours ago

No I want to see a programming language with multiclassing. Not just inheritance or Interfaces, but properly being able to make an object from any two classes.

[-] ulterno@programming.dev 10 points 1 day ago

I thought it was about programming and was wondering why the words only half seemed to mean something.

[-] kyle@lemm.ee 32 points 2 days ago

The short answer is the game wasn't balanced around it.

I feel like Rogues (sneak attack) and Wizards (spell sculpting) in particular could abuse this heavily. Also any class that gets their subclass at level 1 or 2.

[-] Skua@kbin.earth 14 points 1 day ago

Also any class that gets their subclass at level 1 or 2.

To be fair those are also troublesome for regular multiclassing, or at least they are if you're not using the 2024 "definitely not 5.5E" classes. The paladin with one level in warlock or sorcerer is a perennial favourite for a reason.

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[-] themeatbridge@lemmy.world 14 points 2 days ago

This is the anwer. You could always homebrew your own game and try to balance it, and you'd start to find where the game breaks. Play 10,000 games like that, and patterns will emerge. Game developers spend a lot of time playtesting, and they still miss things. Just thinking of a new twist and asking why it doesn't work is like asking why cars don't have six wheels.

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[-] fxdave@lemmy.ml 12 points 1 day ago

Shit, I thought this is an anti-marxist meme then I read the community. It's good to see lemmy gaining popularity. :'D

[-] ICastFist@programming.dev 1 points 1 day ago

laughs in WFRP profession progression

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this post was submitted on 26 May 2025
576 points (98.6% liked)

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