102
you are viewing a single comment's thread
view the rest of the comments
[-] 7bicycles@hexbear.net 4 points 4 days ago

It's way too high effort for that. He cites specific passages out of HoD and links them to FC2 and contextualizes it in colonial, neocolonial and postcolonial categories pretty correctly....except he seems to work backwards here.

I'll not reurgitate beforementioned points, but here's the basic problem that keeps popping up again and again:

At some point he talks about Far Cry 2s depiction of the african wilderness as a dangerous land, like in HoD, that gives the nature itself an agency that destroys people like Kurtz. You know, savage untameable land that breaks people and that's why the continent is always in some kind of war, ignoring material conditions and the role of colonialism. It's good analysis, he cites where he got it from and all but there's one major problem: The enviroment in Far Cry 2 contains 0 natural dangers. Nothing in it can harm you except falling off a cliff or drowning, neither of which strike me as specifically african nature dangers.

[-] codexarcanum@lemmy.dbzer0.com 3 points 4 days ago

That's a funny claim to make, especially since rampant (man made) wildfires are the only real non-bullet dangers. FC3 is much more hostile in nature with it's random cassowary attacks!

If anything, Africa in FC2 seems very beautiful and peaceful except for all the military checkpoints. Which, I mean, does raise a different critique about FC2's depiction of Africa and Africans. Like, there's one itty bittty city, and most of the other rare permanent structures are surrounded by shacks and corrugated metal buildings. It makes it seem like the whole country (maybe the whole of Africa even) is a big savanna dotted with occasional shantytown ghettos.

this post was submitted on 29 May 2025
102 points (100.0% liked)

games

20914 readers
259 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS