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submitted 6 days ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] Coskii@lemmy.blahaj.zone 4 points 6 days ago* (last edited 6 days ago)

ok.. why?

Edited: Almost none of the things mentioned are new for either the game or how Capcom in general has pretty much always operated.

The one plus side of this whole thing is that I was made aware I needed to clear my shader cache for the game so it runs better, and after checking in game it certainly does.

[-] Subscript5676@lemmy.ca 10 points 6 days ago

I see a whole bunch of low effort negative reviews from Chinese players that seem to be hating on Capcom. Not sure if something triggered that.

But there are also a lot of player concerns that have basically just surfaced with about 4 months into the life of the game:

  • bad performance and optimization continues to plague the game
  • constant crashes for a lot of people
  • too little content, and people really don’t seem to like the slow release of new contents, and wonder why aren’t they just putting em all out at once (though many big titles are trying to go for a cadenced content release cycle to keep people interested in the game, and it’s always a bit of a debate on whether that’s good or not)
  • story is too low effort (but MH has never really been a story-centric game; and imo the story in Wilds seem to contradict with the gameplay itself: talks about the cycle of life and the ecosystem around it, but here we are just hunting everything down)
  • the monsters are too easy
  • older players of the MH series find that the game has made itself too easy and not punishing enough: rare items are easy to get so there’s no satisfaction to be found there, builds are too shallow, etc
[-] fushuan@lemmy.blahaj.zone 1 points 4 days ago

A comment on your note of the story, MH has never really been about story, but it has always been about the cycle of life and the balance of the ecology or whatever. The fact that we murder entire populations of monsters nonstop has never been an issue in the +10 titles they have. Idk why people are so pissed about it now.

It's true that the low-rank story is too railroaded, but once you are out of the long tutorial, the game does open up.

[-] Subscript5676@lemmy.ca 1 points 4 days ago* (last edited 4 days ago)

That comment is just my opinion (hence the “imo”), cause most of the reviews will just say that the story is meh without explaining why it’s meh. People aren’t pissed about the contradiction between the gameplay loop and the story.

And imo it’s perfectly fine if you’re viewing it through the lens of “it’s just a game in a fictional setting that happens to have a relatable message,” or simply an “idk is there even a story?” Most people play MH, and honestly just a lot of games, with that mindset, so just cause people never really cared over all the old titles, it doesn’t mean that it’s acceptable: it’s just ignored. Now, I don’t really take issue with that (I’m typically a bit of a lore buff) or the contradiction itself: it’s fictional, do what you want, even if it doesn’t make sense or even contradictory; but I do wonder what Capcom’s intention is, spending all that money and time to create some kind of story. I mean, there are so many other settings they could choose, but they went with this.

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this post was submitted on 21 Jun 2025
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