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[-] dwindling7373@feddit.it 32 points 4 weeks ago* (last edited 4 weeks ago)

I don't understand those kind of scenarios. Isn't it trivial for anyone involved to just anonimously smuggle the code out?

Are those data handled like in a Mission: Impossible offline casino?

[-] huf@hexbear.net 27 points 4 weeks ago

but that would be a crime! instead, we'll just ask the companies to do the right thing, surely the only reason they're not already doing that is because they're unaware

[-] dwindling7373@feddit.it 7 points 4 weeks ago

Sarcasm aside, why not both?

[-] ClimateStalin@hexbear.net 21 points 4 weeks ago

For real. Like dude, learn to steal from work. It’s a fun and easy thrill

[-] ShaggySnacks@lemmy.myserv.one 7 points 4 weeks ago

Companies committ time theft on my wages. So I can compensate by stealing from the company.

[-] graymess@hexbear.net 20 points 4 weeks ago

I assume game studios are currently extremely well secured on par with film production considering how much money goes into it. Back in the day, maybe not so much. But then you might also be limited by the capabilities of portable data storage. Kind of harder to smuggle out a dozen floppy disks than one thumb drive. Plus, they literally get the FBI to investigate if they notice something gets stolen, so it's really not a simple thing to just walk out of work one day with the source code of the game you've been working on for years.

[-] dwindling7373@feddit.it 14 points 4 weeks ago

For current production, obviously, but those titles are quite literally close to abandonware range.

But I guess once they have the systems in place they use it for everything...

this post was submitted on 01 Jul 2025
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