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Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

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[-] SuiXi3D@fedia.io 21 points 4 days ago

The number of times my cleric/sorcerer has had to revivify the rest of his party…

[-] MajorMajormajormajor@lemmy.ca 13 points 4 days ago

If you ain't dying, you ain't trying.

[-] DragonTypeWyvern@midwest.social 21 points 4 days ago

It is actually bad game design in the sense that there really isn't a decent mechanic to escape monsters.

5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action.

The solution is rolling disengage as a series of skill checks (like World of Darkness would...) but then you have to explain how, exactly, a dude in full plate escapes a dragon.

[-] jjjalljs@ttrpg.network 4 points 3 days ago

D&D, especially 5e, is just missing broad sections of game stuff so it can "leave it up to the DM". Other stuff is really underbaked. Degree of success, succeed at a cost, non-violent conflict, ending combat other than totally wiping the other factions...

That can be fine if everyone's on the same page, but since D&D is the mega popular game you're likely to be playing with new players, or just randos, and that can lead to tension.

[-] TheGreatDarkness@ttrpg.network 5 points 4 days ago

"Have you seen Kingdom of the Crystal Skull?"

[-] kichae@wanderingadventure.party 6 points 4 days ago

Win if you can, lose if you must, but always TPK.

this post was submitted on 15 Jul 2025
263 points (94.3% liked)

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