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submitted 3 weeks ago by moonlake@hexbear.net to c/games@hexbear.net

The usual Sunday megathread hasn't been posted so I'm posting this instead bonfire

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[-] Palacegalleryratio@hexbear.net 9 points 3 weeks ago

Just started playing spec ops: the line, as I hear it’s a good plot with a subversive ending.

About an hour and a half in. Not been blown away so far - it really shows it’s age mechanically as a very uninteresting shooter with chest high walls everywhere.

[-] Moonguide@lemmy.ml 9 points 3 weeks ago

It was mechanically uninteresting when it was new. It was about as cookie cutter as a 2000s/2010s shooter could be. It's all about the meta commentary.

[-] Palacegalleryratio@hexbear.net 7 points 3 weeks ago

Yeah, I’m getting the impression the gameplay loop is a vehicle to tell the story/comment on the military shooter genre, not the other way round (the story being a vehicle for the gameplay loop). Which is more than fine , as I’m specifically here for meta commentary.

[-] Moonguide@lemmy.ml 3 points 3 weeks ago

In a way the gameplay also serves the meta commentary, though I'm not sure if that could be attributable to intended design choices or just was a lack of vision/production.

Nevertheless, it's a fine game and one you'll probably remember specifically for the story and the way it's presented.

this post was submitted on 21 Jul 2025
104 points (100.0% liked)

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