Seems like there's a butt-load of GM-guidance material out there. In particular things like the Lazy GM's Guide. But it's harder to find good, accessible and reasonably comprehensive guide for building good players and player arcs.
I'm a new GM, and have a few new players who having fun, but are not feeling feeling like they know how to develop their character well. Any useful material I can give them would be appreciated.
We're currently playing a game that's mechanically a bit more like PbtA (not crunchy), but advice for any game/system is welcome.
A lot of this is aimed at the character creation stage, but if your current PCs are still low level and a bit aimless I think most or all of this could be applied to a fleshing out session to kind of refocus things with existing characters.
Now all the below is more what you'd call guidelines than actual rules, so sometimes it might not fit perfectly but anyway 'ere we go.
Great stuff, thanks! I was aware of a few of those (backstory, motivation, character flaws), and had suggested them to players. Some of them already had some backstories that included a few of each, even some of the newbies. The physical flavour thing is cool - a couple of them have something like that, but I could point it out explicitly. A couple have backstories that involve NPCs too, which I could start to work in.