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submitted 5 days ago by naught101@lemmy.world to c/rpg@ttrpg.network

Seems like there's a butt-load of GM-guidance material out there. In particular things like the Lazy GM's Guide. But it's harder to find good, accessible and reasonably comprehensive guide for building good players and player arcs.

I'm a new GM, and have a few new players who having fun, but are not feeling feeling like they know how to develop their character well. Any useful material I can give them would be appreciated.

We're currently playing a game that's mechanically a bit more like PbtA (not crunchy), but advice for any game/system is welcome.

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[-] nocturne@piefed.social 3 points 5 days ago

Sometimes you will make a character that does not fit with the group, you as a player need to fix this. Do not expect the group to conform to your character all the time.

I am playing a Druid in a 5e game, over time the character spent more and more time away from civilization, and refused to go into the towns with the group. So any session involving people was me browsing on my phone while everyone else RP'd. then the group got together for a project (we built a fancy covered wagon to travel in) and spent all of our money on it. My character never took much loot because he hunted and foraged. After this he realized he needed money and sometimes needed the city. So I had a character changing moment to get him back into the group again.

Ana for the love of a d20, do not be the, "that's what my character would do" asshole. If you want to be a dick in game, at least own it.

[-] naught101@lemmy.world 1 points 5 days ago

So far they seem to be OK with sticking together. Perhaps more focused on the game progress than actually being their characters.

this post was submitted on 04 Aug 2025
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