Seems like there's a butt-load of GM-guidance material out there. In particular things like the Lazy GM's Guide. But it's harder to find good, accessible and reasonably comprehensive guide for building good players and player arcs.
I'm a new GM, and have a few new players who having fun, but are not feeling feeling like they know how to develop their character well. Any useful material I can give them would be appreciated.
We're currently playing a game that's mechanically a bit more like PbtA (not crunchy), but advice for any game/system is welcome.
Not homebrew, it's actually Defenders Almanac (which isn't really PbtA, but kind of similar mechanics). I asked them what they wanted out of the game, so there's broader goals that I took notes on. I should try to translate that into specific in-campaign goals (there's already a broad setting goal - defeat the mechs).
GM being good GM is good.
The reason I added the second question is so you could bring back NPCs from characters past to have the player go through different thoughts and try to influence change