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this post was submitted on 05 Aug 2025
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Slowing the game down and reducing the damage done by bosses isn't rocket science. It's like ten lines of code, which have been written so many times an AI can probably provide them.
Different people have different capacities to engage with a game. The world is a better place with some simple accessibility concessions.
We don't need to make excuses for game developers who don't even do the minimum, unless it's their first game.
Edit: To me, the "Watch a playthrough" argument misses something fundamental about why people choose games over movies.
Aight I see aim not getting through to you. Let's try though.
No, lowering damage and slowing attacks is not all I proposed nor would that fix the issue. Complexity in move-set must also be decreased. Also in the game world enemy placement and quantity must be adjusted to lower dificulty. Otherwise it'll be, mostly, just as hard
No, properly slowing attacks is not easy to do. You are not programmer or an animator. No, AI can't magic this up for you either a month ago I saw an app hobbled together with AI that had three whole stacks in it with three seperate apps because somebody tried to add a new view with statistics on it with AI tooling.
Once more, for accessibility, should we have low to no horror settings in horror games? Low to no puzzle options in puzzle games? Etc.
You call these people lazy but don't have any clue what they actually do. No. It's not lazyness. They could make shitty difficulty settings that don't fix peoples problems or they could spend many hours doing it right.
Edit: To respond to their edit, I think the just add a difficulty slider argument fundamentally doesn't understand why people play these types of games
Yes, horror games should have settings to lower the horror because everyone has different preferences and tolerances.
Horror devs are lazy and gatekeeping for not implementing this? That is the original statement from the thread.
It is a horror game. The point is horror. Sure, if a Dev wants to add the slider, full send. Thats a positive. Devs who want to focus on the fundamental concept are not lazy. They have different priorities.
Not all games must cater to all gamers. Sometimes a game isn't for you. You have different prefferences, that's ok. Different games cater to your preferences.
Some games don't cater to mine and that's fine too
Yes, they are lazy and gatekeeping. Difficulty options are accessibility options and development who don't include those are worthless.
Worthless, wow, hateful words friend. I can see we're not going to get anywhere you ignore my points and throw around vitriol. Wish you the best though.
I will state two last things. One, you ignored the horror game aspect and thus my argument. Two, Difficulty options and low horror settings are not an accessibility feature. That's abalism through low expectations. Support for accessible tools, contrast colouring, larger text, etc. Are though. Still, though something to strive for, the devs who don't add these are over worked individuals with too much on their plate already.
Know you are valued friend these devs are just trying to make something good out here
I read everything you wrote and disagree with every point.