this post was submitted on 06 Aug 2025
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They could easily identify the worst hackers just based on the game play data without needing to actually confirm that they have cheats installed.
Snapping between spread out people to get a half dozen head shots in a quarter second? Hacking.
Locking on to someone behind a wall? Hacking.
Hacks that nullify recoil? They should be able to tell by unrealistically precise counter movements.
Sure, games can occasionally have network issues that result in these kinds of things but if someone does it regularly then it isn't a networking thing.
Secure Boot isn’t going to do shit about console players running what’s functionally aim assist with cronus zens or xims. They could catch the hardware hackers in the same way you mentioned, but they just don’t do shit.
The problem with this detection method is that you occasionally run into honest players catching bans for being legitimately too good at the game. While rare, there are some players who are accurate enough with their tracking that even professional players would assume they're cheating, and end up getting banned because the developers decided nobody should ever be that good at the game.
This ends up putting a skill ceiling on a game, which is uhhealthy for a competitive game.
Plenty of people have been banned for false positives for the current anticheat methods due to corrupted files and whatnot, so I'd rather that a few 'too good for reality' players were banned instead.