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submitted 2 days ago* (last edited 2 days ago) by misk@piefed.social to c/games@sh.itjust.works
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[-] misk@piefed.social 7 points 2 days ago

I must be living in some parallel dimension where unstable 30 FPS was the standard through nearly the entire previous console generation, even in non-open world games, which was still an upgrade from PS360 days. I wished I lived in your time continuum though.

[-] darcmage@lemmy.dbzer0.com 3 points 2 days ago

Isn't GTA6 targeting 30fps for the base PS5?

[-] misk@piefed.social 5 points 2 days ago* (last edited 2 days ago)

Current gen is a big improvement as to what’s expected and what’s delivered on 60FPS front. I really doubt 60FPS can be squeezed in GTA6 even from PS5 Pro given how it looks in trailers. I do hope that 40FPS performance modes become more common though, it’s way more achievable and still quite responsive.

[-] darcmage@lemmy.dbzer0.com 5 points 2 days ago

With the amount of ray-traced reflections in the game, I doubt the ps5 with the previous gen amd gpu can even hit 40fps with a 1440 render resolution. It would probably have to drop to 1080 or less. It's definitely going to be game that will be best played on pc.

[-] Call_Me_Maple@lemmy.world 1 points 2 days ago

I really hope not. Though in saying that, I'll probably wait for the PC drop anyways.

this post was submitted on 07 Aug 2025
115 points (95.3% liked)

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