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this post was submitted on 25 Aug 2023
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Games
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Only DX11 and 12? Shame they don't support open APIs like Vulkan if true.
They've also stated fsr3 will continue to be open source, and previous versions have been compatible with Vulkan on the developer end at least. I can't find though if this new hyper rx application running it agnostic to any developer integration is supporting Vulkan though. Guess we'll find out when it's released shortly here.
It can probably be integrated into anything like FSR 1 and 2. Valve can just update their Gamescope compositor to use it instead of FSR 1. I wonder though, how the image quality is going to be like when upscaling/generating frames based on such small input image resolutions. Previous versions of FSR really only mase sense for around-1080p upwards.