As far as I remember it was a water level with a lot of metal, like a mixture of WaveRace and Banjo Kazooie, and I was playing as that yellow mouse and drove a plane. Then I lost and wanted to turn off the console but it didn’t lose power, so I unplugged it and it still ran on the tv. Then I got scared, and from that moment on I was scared of Tamagotchi and all of those electronics you couldn’t turn off
Secondly: A ... morphed blend of WaveRacer and Banjo Kazooie aesthetics that more or less adheres to the logic of a racing game...
Which isn't too fundamentally complicated, as compared to say... actually programming, or trying to play Dwarf Fortress or Factorio or RimWorld, the kinds of games that are highly dependant on specific technical details working in a consistent and stable framework.
Nonetheless, I am still impressed you had a dream that maintained the seperation between the 'real' and the 'virtual'.
Also... I think the actual n64 era kart style racing game was Diddy Kong racing, it just featured a good deal of Banjo Kazooie characters.
I don't think there ever was a Banjo Kazooie kart racing style game, named as such?
Well damn, that is surprising to me, I've not had a dream like that.
I wonder if anyone has attempted any studies on... how many people do and don't have dreams that do keep that conceptual divide intact.
EDIT: Could you make out the details of the game? Like... were you actually able to play it, and it... made sense?
As far as I remember it was a water level with a lot of metal, like a mixture of WaveRace and Banjo Kazooie, and I was playing as that yellow mouse and drove a plane. Then I lost and wanted to turn off the console but it didn’t lose power, so I unplugged it and it still ran on the tv. Then I got scared, and from that moment on I was scared of Tamagotchi and all of those electronics you couldn’t turn off
Huh.
Well, firstly, great nightmare, 10/10.
Secondly: A ... morphed blend of WaveRacer and Banjo Kazooie aesthetics that more or less adheres to the logic of a racing game...
Which isn't too fundamentally complicated, as compared to say... actually programming, or trying to play Dwarf Fortress or Factorio or RimWorld, the kinds of games that are highly dependant on specific technical details working in a consistent and stable framework.
Nonetheless, I am still impressed you had a dream that maintained the seperation between the 'real' and the 'virtual'.
Also... I think the actual n64 era kart style racing game was Diddy Kong racing, it just featured a good deal of Banjo Kazooie characters.
I don't think there ever was a Banjo Kazooie kart racing style game, named as such?
Nope! But banjo was a playable character in DiddyKong Racing