Secondly: A ... morphed blend of WaveRacer and Banjo Kazooie aesthetics that more or less adheres to the logic of a racing game...
Which isn't too fundamentally complicated, as compared to say... actually programming, or trying to play Dwarf Fortress or Factorio or RimWorld, the kinds of games that are highly dependant on specific technical details working in a consistent and stable framework.
Nonetheless, I am still impressed you had a dream that maintained the seperation between the 'real' and the 'virtual'.
Also... I think the actual n64 era kart style racing game was Diddy Kong racing, it just featured a good deal of Banjo Kazooie characters.
I don't think there ever was a Banjo Kazooie kart racing style game, named as such?
Huh.
Well, firstly, great nightmare, 10/10.
Secondly: A ... morphed blend of WaveRacer and Banjo Kazooie aesthetics that more or less adheres to the logic of a racing game...
Which isn't too fundamentally complicated, as compared to say... actually programming, or trying to play Dwarf Fortress or Factorio or RimWorld, the kinds of games that are highly dependant on specific technical details working in a consistent and stable framework.
Nonetheless, I am still impressed you had a dream that maintained the seperation between the 'real' and the 'virtual'.
Also... I think the actual n64 era kart style racing game was Diddy Kong racing, it just featured a good deal of Banjo Kazooie characters.
I don't think there ever was a Banjo Kazooie kart racing style game, named as such?
Nope! But banjo was a playable character in DiddyKong Racing