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What are you playing this week?
(hexbear.net)
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
thanks for the tips. I did discover last night that the passageway has the power connections in all four directions which increases the chances for actually getting synergy - unless I accidentally upgraded it or some shit.
I then preceded to get owned by the dicerolls but so be it
also discovered the schoolhouse which is definitely leading to a set of decent puzzles and surely come together at some point, along with having some sort or lore hint i've been ruminating on. only got one classroom but even that took a while to work out and i'm assuming the solution comes up later.
The number 8 definitely means something big. Dunno what yet, but something.
Last question i guess: Lot of hints around the web specifically tell me to use the magnifying glass and that many things are solved within the room... so the Boudoir safe is sitting there, and I cannot for the life of me figure out what hints there could be in the room. maybe the number of coloured fairy lights in the Christmas photo? nothing else sticks out in the room as being particularly related.
The safes in a room can always be solved with everything within the room. There is one that you need outside knowledge to open, but there is rules all those safes follow that allow you figure things out slightly better. You'll slowly learn the hints to help you figure out those safes.
For the boudoir specifically I'll say do not think hard about it. What's in the room, how does that become a 4 digit code?
The schoolhouse rooms are really great at providing you a huge amount of clues to many of the puzzles of the game. Some of them present alot of information that can be difficult to parse, don't try to memorize it all at this moment but be aware it. Some of the final classrooms are very dense so if you want to spend time learning it all you may need an hour to try and absorb it.
The passageway is a tricky room, it's useful, but very expensive at 2 gems, and never provides anything other than power routing. I'd say use it sparingly unless you're very flush with gems. The resources become more manageable as you learn more of the manor and solve some puzzles.
The number 8? Might be important. This game is kind of about trying to remember lots of things and trying to smash them all to complete the proverbial picture. Alternatively keep a notebook and try to read through it and see if that helps you piece things together.