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submitted 3 days ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] tuckerm@feddit.online 50 points 3 days ago

I didn't think that Steam was crashable at this point. Great to see that a game made and published by an indie developer is getting so much attention.

[-] CaptPretentious@lemmy.world 12 points 3 days ago

Steam isn't what had the issue. It was the payment processor. You can tell because multiple digital storefronts all died at the same time.

[-] RiQuY@lemmy.zip 17 points 3 days ago

Steam frontpage was definetely crashed too.

The payment processor is what caused steam to take half an hour before I could add silksong to my shopping cart?

[-] frongt@lemmy.zip 7 points 3 days ago

They probably weren't expecting this much, and didn't pre-scale the server instances. Having more capacity than you need is expensive.

[-] Aqarius@lemmy.world 12 points 3 days ago

They have a procedure to prevent this, but the guy on call was too busy playing Silksong

[-] ryathal@sh.itjust.works 3 points 3 days ago

Steam has always been a bit flaky at times.

[-] Kolanaki@pawb.social 16 points 3 days ago* (last edited 3 days ago)

Compared to what it was like in 2003, it's solid as a rock.

this post was submitted on 04 Sep 2025
253 points (98.8% liked)

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