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submitted 3 days ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] Overspark@piefed.social 2 points 3 days ago

It had all of those things at launch.

[-] plantfanatic@sh.itjust.works 2 points 2 days ago* (last edited 2 days ago)

lol paltry stat bonuses is not progression system. Theres a reason they had to overhaul it…it was hated because it wasn’t a progression system, calling it an rpg is an insult to actual rpgs.

[-] Visstix@lemmy.world 2 points 2 days ago

You seem to be moving goalposts

[-] plantfanatic@sh.itjust.works 1 points 2 days ago* (last edited 2 days ago)

No, people seem to be watering down what it means for a game to be an RPG.

Just because a game gives you few bonuses as an essentially half assed system to make it seem like an rpg, doesn’t make it an rpg. A progression system in an RPG is deep, has layers, provides skills and makes you character a different version of what it was at the start.

CyperPunk in now way at launch met this mark with 2.5% dmg, 2% fire rate, etc. where’s the unlocking smgs, unlocking scopes, stuff like that.

Dont misconstrue what it means for an rpg to be an rpg because your feelings are hurt about your “goty” for what it actually means to have a progression system.

[-] Visstix@lemmy.world 1 points 2 days ago

Also it's not my goty, defining an rpg by how good the skill tree is, is just silly. The roleplaying part of rpg is for me the defining feature.

[-] Visstix@lemmy.world 1 points 2 days ago

Souls games are a lot less rpg than cyberpunk.

[-] alphabethunter@lemmy.world 4 points 3 days ago

Barely. I remember well levelling up to get the incredible boost of +2.5% at handling handguns. That skill tree was so shitty that I'd prefer if the game didn't have it.

this post was submitted on 08 Sep 2025
63 points (86.2% liked)

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