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submitted 3 weeks ago* (last edited 3 weeks ago) by Comrade_Mushroom@hexbear.net to c/games@hexbear.net

Oh those guys? Yeah those are just the dozens of professional voice actors we could afford to hire with our tiny baby game studio budget! And those guys? Yeah that's just our 7-person "engineering" team. What do you mean your entire studio is 4 people?

suck off me


(for the record I'm not dunking on Hades or Hades 2 as a game this is just something that pisses me (and I assume only me) off)

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[-] Le_Wokisme@hexbear.net 15 points 3 weeks ago

indie never exclusively meant solo dev. indie only needs to mean no publisher investment and not the house studio of a publishing giant like ubi. the dev team fits in a VW bus

[-] kadu@scribe.disroot.org 10 points 3 weeks ago* (last edited 3 weeks ago)

Nothing you just wrote contradicts my comment. It would be super weird for me to say indie means "solo dev" and then write an example of a couple developing a game. My two examples were an Ubisoft side studio and a large developer getting money from somewhere (hint: a publisher) before publishing a game.

this post was submitted on 26 Sep 2025
85 points (92.9% liked)

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